Resultados "education"
AMED - Towards a dualmode university: Co-design of a short learning program for capacity building
This contribution presents an overview of the process of design and development of a contextualized and tailor-made short learning program (SLP) as part of a strategy leading to the institutional digital transformation of the Maldives National University (MNU).
Capítulo III. Claves para una evaluación en línia.
This chapter deals with a topic that is always cause for special attention and even concern among teachers and students: the assessment of learning.
How does feedback contribute to student learning? Developing and assessing students’ competencies in a Master’s degree.
Even having designed an academic program based on competencies when students finish this program they are usually not aware of their competency development. Feedback can act as a promoter of this competency development but not all types of feedback can do it. It has to meet some characteristics, which requires that students adopt an active role once they get this feedback.
«¿Otro tipo de gamificación es posible?: Experiencia de retos gamificados y de evaluación entre iguales desde el aprendizaje cooperativo y la atención a la diversidad»
An experience of gamified challenges and peer evaluation from cooperative learning and attention to diversity is presented.
https://octaedro.com/wp-content/uploads/2022/02/9788419023858.pdf
«Propuesta de diseño pedagógico para el aprendizaje autorregulado en entornos de docencia en línea. ¿Qué papel pueden jugar las analíticas de aprendizaje?»
A pedagogical design proposal for self-regulated learning in online teaching environments is presented.
L’autonomia de centres i la innovació
This papers presents and discusses about the autonomy of centers and innovation and its importance in current educational centers and organizations.
https://dialnet.unirioja.es/servlet/articulo?codigo=7248512
Diseño pedagógico de retos gamificados para promover la autorregulación del estudiantado.
This contribution presents the pedagogical design of a subject through gamified activities (challenges) supported by technological tools.
Aprendre a aprendre: una experiència amb la funcionalitat Wiki i l’eina taller del Moodle
The purpose of the article is to present two activities of continuous evaluation that were proposed to students who took the subject Political Economy in a group of the degree of Management and Public Administration (Faculty of Law, University of Barcelona) in the course 2020-2021. These activities were designed within the framework of the R&D project “Analysis of the effects of the provision of feedback supported by digital monitoring technologies on transversal competencies” (ref. PID2019-104285GB-I00).
Els tipus de deures escolars en el context de canvi cap a un aprenentatge competencial. Anàlisi dels deures escolars predominants al sisè curs d'Educació Primària a centres educatius de Catalunya.
This research aims to analyse the predominant types of homework in the context of educational change towards a model of competence learning.
Inclusive education and academic performance in Catalan públic schools. International Journal of Inclusive Education.
In response to the challenges of the global Education 2030 Agenda (i.e. to guarantee inclusive and equitable quality education for all), this study was designed to ascertain to what extent inclusive education policies are applied in public primary schools in Catalonia (Spain).

